Open spaces

In the sheer number of typologies (architecture, narrative, film/video, music, and interactivity) rolled up within it, HBO’s recent Voyeur project is truly, and spectacularly, ‘multimedic.’

Derived as a promotional campaign for HBO by its ad agency, BBDO, Voyeur integrates eight unfolding stories within the conceit of a single New York apartment complex, which, with its walls laid transparent, privies us to an omniscient, dollhouse view of the proceedings. The eight stories interweave and points of intersection occur throughout, both spatially and chronologically. Part of the delight in experiencing Voyeur is the intricacy of this orchestration (director Jake Scott does an impressive job knitting the pieces together); the other pleasure is purely sensual. The textures, colors, and the archetypical purity of the stories themselves (a murder in one apartment, comic hijinks in another, and two apartments linked by opposite sides of an imploding romantic affair) are intoxicating.
The multithreaded film has been done before, with Mike Figgis’ Timecode, in which the viewing screen is divided into quadrants, each one engaged in separate but realtime exposition. Set in L.A., scenes from one quadrant occasionally lazily drift into one another, but all storylines immediately synchronize and respond in unison to ‘global’ events, i.e. random earthquakes ripple through the city of L.A.; when these quakes take place, all the characters in all four quadrants hit the deck together. It’s clever, but the summary effect of the movie is baroque and distancing. Longform cinema is a commitment, and in lacking a narrative hold on the viewer, Timecode’s conceit quickly wears out its welcome. It comes off as a precious exercise in form.

The scenarios in Voyeur, on the other hand, are iconic; they are narrative shorthands that don’t require elaborate exposition, nor even dialogue. They are told, elegantly and efficiently, in broad but communicative gestures by the actors. They are hard not to watch … These vignettes are then deposited within the framework of the apartment building (the flash/video site was handsomely put together by the indefatigable Brooklyn-based boutique agency Big Spaceship), and given a new axis over which to unfold — the spatial. The filmmaker Chris Marker made a similar move with his CD-ROM project Immemory, evolving his traditionally medium of film into the interactive. He wrote in its preface:
In our moments of megalomaniacal reverie, we tend to see our memory as a kind of history book: we have won and lost battles, discovered empires and abandoned them. At the very lease we are the characters of an epic novel (“Quel roman que ma vie!” said Napoleon). A more modest and perhaps more fruitful approach might be to consider the fragments of memory in terms of geography. In every life we would find continents, islands, deserts, swamps, overpopulated territories and terrae incognitae. We could draw on the map of such a memory and extract images from it with greater ease (and truthfulness) than from tales and legends.
The little stories and tiny figures in Voyeur, bound together in the geography of the apt building, yet freed from typology and linearity, gain even more power.

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